Spline Mesh Component Overlap Events

I am trying to get an event to trigger when a spline mesh component overlaps another actor. However, it doesn’t seem to work, and messing with the values in the detail panels of the spline mesh, parent actor, overlapped actor, or static mesh doesn’t change anything either.


Currently, I have everything set to OverlapAllDynamic, and the SMC set to movable.

PuzzleIssue
The cube and cylinder have capsule components on its corners and all around it respectively, which trigger the overlap event.
The static mesh at the end of the spline mesh component (part of the same blueprint) fires it just fine, but the SMC does not.


It isn’t a location issue either, they should definitely overlap.

I searched through the forums a lot, but the solutions they propose, if any, are very unoptimized, don’t apply for my purpose, or straight up don’t work.
The best one I could find was from here: Splinemesh Overlap Event won't trigger? - #7 by Everynone
But it sadly also doesn’t work.

Any help would be appriaciated.