Spline Mesh Component Offset

Hello, I got a spline mesh component that I am creating in the construction script with 2 points, one at 0,0,0 and one at 0,0,50. The problem I am having is, the static mesh is offset when I am spawning as a spline mesh component, but if you use a regular static mesh, same mesh, it will be perfectly centered. I looked up the pivot, it is centered. any advice would help, as I just spent 5 hours switching things around trying to find a fix with no luck.


I actually found out if you rotate the new mesh, 90,90,90, it aims up correctly, but still distorts when setting spline points.