Spline Mesh Component is broken from 5.2 onwards if GPU Scene is Enabled and we switch to Android/iOS Preview and the behavior is the same when run on the Target Mobile Hardware. It works fine when run without Mobile Preview or just directly on Desktop.
To reproduce:
Enable GPU Scene for Mobile in Project Settings.
Use any Spline with a Spline Mesh Component (This is required so the Mesh can curve with the Spline and deform nicely).
Result: Mesh stretches from -ve infinity to +infinity in the x,y and z.
Any solution?