I’ve seen posts about this not working in packaged games but I can’t even get it working correctly in editor.
I have a spline mesh tube and I want it to have collision along its length. I’m trying to use complex collision as simple here cause it need to collide from the inside.
But whenever I compile the blueprint the collision just sticks on the end like this (i think it’s all the collision meshes stacked on top of each other). I tried checking “Allow CPU access” in the mesh settings and it didn’t do anything.
Here is the blueprint and settings