Spline Mesh Collision With Niagara Fluid

Hi everyone.

I create a pipe system with a spline mesh distribution and I want to collide it with my Niagara Fluid 3D simulation.

I already some primitive box in my scene and set tag to collider to be dectect by the simulation and work great.

I set Spline Mesh component to “blockAll” and creat a Set Collision enabled with Query and Physic enable.

I think is because the “collider” tag is not correctly assign with the Spline Object but I’m not sure.

My BP for the Spline Mesh

My Preview to understand

Do not hesitate to ask me more information.
Thanks in advance.

Hey @CABAAL007! Welcome to the Forums!

A few questions to get things started and help make things more clear:

  • It is a bit hard to tell what exactly is happening or going on here. Is the water supposed to be in the pipe? Not supposed to be in the pipe?
  • Can you describe in more detail what the end goal is that you are trying to accomplish?
  • From the picture provided its difficult to to see what the actual error is. We can see that the pipe is moving in and out of the liquid, is it not supposed to do that?

Any additional specifics or information you can provide may go a long way in solving your problem!

Hi @Quetzalcodename.

The goal is that the pipe have be consider as a collider for the water. The water and the pipe are in there correct position in my picture, I just want the water collide and bounce when it touch the pipe mesh.
I already put box with tag “collider” on the scene (there are invisible) to make the black hole you see, so the simulation detect well the collider mesh.

The final result is use in sequencer to render a image sequence, not to make a game or any realtime software.

Hope it’s help to understand.

Hey @CABAAL007,

Okay, I can see what you are trying to do. What do the collision mesh for your pipe meshes look like? Are those not enabled by default? If there is not one, even if you enable collision, there would not be any data telling the collision how to work.

Try setting view from Lit to player collision and see how the pipes look.

Hi @Quetzalcodename ,

Here a image of the “visibility Collision” of 3 objects

1, in cyan, the static mesh
2, in pink, a BP with just the static mesh in it
3, the “spline” which is the BP of my pipe you see in my first post.

I don’t know why collision is not appear on the spline mesh component.

Hey @CABAAL007!

That is very odd. When looking at your blueprint spline mesh component, what is your collision response set to?

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