Spline Mesh collision bug in 4.10 preview 2

I recently switched from UE 4.9 TO 4.10 preview 2

Everything was working correctly in UE 4.9 but I’m seeing some odd collision in 4.10 preview 2 related to spline mesh components.

I’m using simple collision with a single “box simplified collision” primitive around the “rubberband” mesh as seen in the screenshot. (note: the rubberband mesh is only being enlongated in a striaght line this case. there are 3 in this shot each forming a straight line between the posts, the posts them selves also a static circular rubber band mesh around them. You can see the gap between the static post mesh and the elongated rubber band spline mesh if you look at the closest post and follow the rubber band about 2 mm to the left.)

As of 4.10 preview 2 objects are colliding considerably far away from the visible mesh. It’s as if the collision mesh were being scaled larger by some factor.

As you can see I have show collision flag turned on but it doesn’t seem to show collision for spline mesh components. Is there a way I can visualize their collision geometry?

Hi tmek,

I attempted to reproduce this behavior in 4.10 Preview 3, but I couldn’t get your result. Could you post a small test project with the asset in question?

Hi tmek,

We haven’t heard back from you in a few days, so we are marking this post as resolved for tracking purposes. If you’re still experiencing this issue, please feel free to post back here with additional information.