The Editor crashes when a mesh that is used in a Spline Mesh actor is being Reimported.
- Add a Spline mesh actor to your scene.
- Set a static mesh into the Spline Mesh Actor.
- Set Collision of the Spline Mesh Actor to Block all
- Reimport the Mesh
- Unreal Crash.
This only seems to happen when the collision is set to Block all.
Is there a way around this crash as its slowing down production quite a bit.