Hi, with regards to the Animation Blueprint, the Two Bone IK and FABRIK nodes have a way to switch the effector location space from component (or bone) to world space. However, the Spline IK node does not have this option - should I assume that the effector (control points) are in component space? Say my hip and my head transforms are given in World Space - how would I convert these into the right inputs for Spline IK?
How does performance of Spline IK compare to FABRIK? Is one more expensive than the other?
There seems to be a way to control the roll and twist of the spine, but what about in the pitch direction? Or does Spline IK only handle bending in one dimension?
am also interested in this. Spine IK in global space would be awesome. I am also a bit confused about how spline Ik works. Sometimes it seems to have some odd behavior like rotations.