I’m having a weird issue where a spline blue print I made takes the mesh even on s simple curve and does a weird wave like effect and i cant figure out why. Any help would be much appreciated.
EDIT: Im just really dumb and didnt notice that I was calling location twice in each end and start point. My solution was just makeing sure I called the location AND the tangent <— I was missing this part but it works now :3
Sure! Here’s a more naturally written response, as if posted on a forum:
Hey there! I’ve run into similar issues before, and I know how frustrating it can be. A wavy effect along a spline usually comes down to one of a few things:
Spline Tangents: Double-check the tangents of your spline points. If they’re not smooth or aligned properly, it can cause weird distortions in your mesh. You can adjust these in the editor by selecting the spline points and tweaking the tangents to make sure they transition smoothly.
Mesh Stretching: Sometimes, the mesh might be stretching unevenly along the spline. If you’re using something like Set Scale in your blueprint, make sure the scale values are consistent. Uneven scaling can make things look wavy.
Spline Point Spacing: If your spline doesn’t have enough points to accurately follow the curve, it can cause problems. Try adding more points to the spline to smooth it out and make the curve more accurate.
Mesh UVs or Geometry: The issue could also be with the mesh itself. If the geometry or UV mapping isn’t even, it can cause funky distortions when it’s applied to a spline. Open the mesh in your modeling software and make sure it’s clean and consistent.
Blueprint Setup: Lastly, take a close look at how you’re setting up the spline mesh in your blueprint. If you’re using Add Spline Mesh Component, check the logic for how the mesh is being aligned and spaced. Little mistakes there can cause the kind of wavy effect you’re describing.
If none of that works, let me know more about how your blueprint is set up, and I can help you troubleshoot further! Good luck!