i got this fence spline, in the end of the spline it makes this weird loop
First index in ForLoop I think can be empty - it will be zero anyway, but better set 0.
But last index should be Get Number Of Spline Points -1.
Instead you can use First index 1, and Last Index Get Number Of Spline Points.
If not, you will have ForLoop error
is this the way it should be or can there be like “end pole” added? its mesh i created myself so its ok if i have to make a separate mesh wheres only pole if thats the way to go.
I think best way would be to create end mesh, like a single pole from fence. With fence sets this is mostly done like this (with separate pole as end) even if this is placed manually in editor, not procedurally.
I don’t know why this strange shape is created, but for sure with additional end mesh will be perfect.
Other matter - I don’t know why you code this. This can be good for bigger procedural script, but as I remember (I did it few months ago), you can use spline component, set mesh and drag it where you need this fence.
I did it with this simple wall mesh:

In your fence type, you need this end pole.
ah alright, i will do that, it makes sense. code is just from some random tutorial from youtube when i started to play with splines… im gonna check out that component and mesh tomorrow that sounds nice option. thanks for help!




