Spline editing in blueprint

He does yes, but you can use the same system through blueprint. If you look at my rivers they are all procedurally placed through blueprint with no manual placement. I spawn a blueprint in my world and it drops the entire river on the map.

I think allowing control point editing would make things cleaner, especially since I have to use perhaps dozens or hundreds of meshes to bend into my rivers, but you can at least make it work until better options arrive. :slight_smile: