I’m working on a simple runtime level editor as a game feature. I was wondering if there is a way to expose UE4’s spline editing functionality (adding nodes, changing tangents,…etc.) to the player at runtime. I’m posting this in blueprints section, but if possible solutions are only through C++, I’d be thankful if you can post it here as well. Thank you so much.
In case you get no useful answers, have a look at the marketplace. One of those skill tree / ability plugins may have it exposed - perhaps you’ll find something on the cheap that can be leveraged / reverse engineered / taken apart.
I’m assuming here you’re talking about pure 2D, as 3D spline components can be made easily.
There’s also this in the material:
I’ve yet to play with it so not sure how far this can be taken. You could probably cobble something simplistic together with widgets.