Spline control points from PCG Points?

Is there an efficient way to spawn a single actor with a spline component from a set of PCG points and placing control points of said spline on those PCG points?

For example for spawning pipes. I’ve tried to make just one segment splines for each point -1, with start at the actors zero and pass position and rotation of the end as a parameter to the actor which sets up the curve in construction script … and it works but it really kills the performance once i start moving things around :smile: