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Spline component mesh and Lightmass

Hi, I have a lot of “spline components” in my scene and I need to use Static or Stationary lights but they don’t affect to the meshes’s lightmass… Is there any way to do this? I can’t use Movable lights.

Thanks.

In case you are still looking for an answer to this:
In your Blueprint parent your spline to a scene component instead of having it right under the root. Then set the scene component to static.
This should make your meshes static and you should be able to bake lightmaps for them.

can someone show this with screen shots please