Spline component is far away from static mesh

I’ve made a goldfish model that moves along a spline component. In the viewport, the spline is right next to a model, but in the world, it’s far away. Why is this, and how can I fix it?


Expand (or scroll down) this list, find the spline component and select it.

image

Double check its location is not accidently offset. If that’s not it, do tell, we’ll keep digging.