Hia,
I have a spline component in my actor that I’m giving an array of local vectors to place spline points at.
The spline points are correctly placed relative to each other but have a weird offset that appears and gets stronger as the actor gets further from the world origin
At World Origin:
850 Units From World Origin:
Is there something happening with parenting or attachment maybe that I’m not understanding?
Thank you for your time and I look forward to your answers^^



