Spline component has not the correct shape according to Tangent(s) place(s)

Hi all,

Why is that spline component has not the correct shape according to Tangent(s) place(s) ?

https://forums.unrealengine.com/filedata/fetch?filedataid=131130&type=thumb

Is it possible for Epic games developpers to change the shape of a spline component according to the tangent(s) location ?

I used a workaround by multiplying the tangent (local to spline point) by 1.8, the curve is perfect BUT the issue occurs when i split my tangent in two (my project is a road editor), i get spline 1 and spline 2 with perfect mathematically placed tangent 1 and tangent 2. The issue is that even with the so called optimal 1.8 factor the more the road is bent, the less spline 1 and spli_ne 2 shape match the initial spline.

So it would simplify things so much if with no need to add a factor to local spline tangent, the shape would be normal like in photoshop, because even when splitting spline the shapes would match perfectly the original spline

Dear Epic games staff, could you fix it ?