Hello, In a blueprint if I add a Spline component via a blueprint Node I have to tick the “Override Construction Script” to make it editor editable
But I can’t get updates of the curve back to the Blueprint. I mean If I access later in this construction script this Spline I will get the original Spline and not the editor updated one.
Sorry I mean that Dynamically created Spline Components (not spline mesh) manually edited in viewport cannot be read by Construction Script.
Example, I Dynamic generate 3 spline, I thick “Override Construction Script” to make it editor editable , but then the edited spline doen’t reflect what the construction script read back, form placing instance for example.
I am looking into something similar, as I have parrallel splines I want to apply addtivite offsets to from their original location generated by the construction script but I haven’t found a solution yet.