Build Type: binary from launcher
Build Version: 4.23.0-8386587
I’m dynamically constructing a spline component on an actor. All I am trying to do is add some points to the spline at run-time, and then add mesh components.
I noticed that when using Add Spline Component, that there were already two spline points created.
Originally i used Clear Spline Points to try and get rid of them, and afterwards add some spline points. However if I do this no Spline Mesh Components will be rendered.
I then tried to iterate over the Points, and use Remove Spline Point to remove them by their index. However Remove Spline Point will not remove the first (0-th) index spline point. There is always a point.
Set Spline Points has the exact same effect as well. I can define the points, but I cannot add a spline mesh after.
tldr; is there actually any way for me to delete the two spline points that Add Spline Component creates, or am I forced to use those two points?