Spline changing Problem

Hi everyone,

I am facing an issue with my Chaos Vehicle system in Unreal Engine 5. I am spawning new Spline Meshes dynamically at runtime to extend the road/track.

The Problem:

  1. My vehicle easily drives on the initial/old spline road, but as soon as a new spline segment is spawned at runtime, the vehicle cannot drive onto it. It either hits an invisible wall or falls right through the new segment.

  2. The vehicle seems to get stuck or trapped at the edge of the old spline segment, unable to transition smoothly onto the newly generated spline.

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[/grid] Programming & Scripting > Blueprint

@jourverse
Plz give me Ans