Hi everyone,
I am facing an issue with my Chaos Vehicle system in Unreal Engine 5. I am spawning new Spline Meshes dynamically at runtime to extend the road/track.
The Problem:
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My vehicle easily drives on the initial/old spline road, but as soon as a new spline segment is spawned at runtime, the vehicle cannot drive onto it. It either hits an invisible wall or falls right through the new segment.
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The vehicle seems to get stuck or trapped at the edge of the old spline segment, unable to transition smoothly onto the newly generated spline.
[grid]
[/grid] Programming & Scripting > Blueprint
@jourverse
Plz give me Ans



