I ended up creating a spline camera tutorial, a system that has a camera follow along behind the player on a spline. I did a similar system in UDK with unreal script and wanted to update it to blueprint.
Here is what it looks like:
And here is the tutorial:
You can also use the Get Best Distance Function I show there to find the closest point on a spline to any actor. I use it there to find the closest one to the player character so the camera can move to the right location along the spline.
The system isn’t fully featured so if people want me to expand it more and another tutorial let me know.
Hopefully you all enjoy!