Short Description - Spline Builder is the fastest way for you to create buildings and interiors for your level.
Long Description - Spline Builder is a high quality asset pack designed to create buildings and inside environments quickly and easily. In the pack their is a selection of different meshes and tools along with a load of different customizable settings to edit your buildings.We aim to continue support for this pack with regular content updates containing meshes, tools and new materials.
Technical Details -
Blueprints - 15
Meshes - 40
Features - Spline Construction
Engine Compatibility - 4.8, 4.9, 4.10, 4.10.1
LODs - Yes
Collision - Yes
Tested Platforms - Windows, Mac
Intended Platforms - Windows, Mac, PS3, PS4, Xbox One
Material Specifications:
Number of Materials – 13
Number of Textures – 24
Texture Resolutions – 1024x1024
Is there the ability to define holes across multiple floors? For things such as Elevators, etc.
Is there an limit to how many floors that we can make? I noticed in your video that there these are fairly small buildings in terms of height.
Lastly does this make use of Instanced Static meshes? This will save allot of performance when it comes to Duplicate meshes. Especially for larger buildings.
There are tool such as the mid, floor and ceiling tools used to edit any layout inside the building tool to allow for stairs and other things like elevators
There is no limit to the hight and the only limit on the X and Y axis is changeable by increasing the number of meshes variable in the control section of the blueprints details
This uses static meshes at the moment because if you use instance static meshes the meshes can not be culled individually like static meshes can be so if you are looking at one
corner of a building built with instance static meshes all the rest of the building will still be using resources where as static mesh will only use the resources for what the camera is looking at.
As a side note when using the building tool their is an option to change the size of the mesh pieces between 100x100, 200x200 and 400x400 using the larger sizes will result
in less meshes being rendered but less control of the size due to the meshes being bigger.
Ok, I am running into problems using your spline builder tool.
With one Spline based building I am getting at least 13.34 Frames per second. Please switch over to Instanced static meshes. This will reduce draw calls greatly and increase performance across the board with Spline builder. See Attached Image -> LINK
The BP code is messy to say the least. Please clean up the BP code using Reroute nodes and add more comments to individual elements of each BP. So I can extend this Blueprint product to fit my needs. In its current state I cannot.