Spline based Voxel-Wire-Track?

Hey guys,
been experimenting in my voxel project, and now I am wondering if I could achieve something with Splines. Heres a picture how it looks when I place the different WireTile meshes in the world:

Now, If I create a blueprint which should generate this cable with a spline, If i make different spline points, it should detect that the angle between two points is sharp (= over 75 degrees or so) and changes the mesh at this point to the Corner Wire Tile, if the spline is straight, it should take the Straight Tile mesh. Is something like this achievable?
Thanks!