Spline-based mesh generation

Do you like GIFs? ^^

Here is some :slight_smile:

All of these features will be in the next version, so wait a bit. I will release beta soon. (I feel like making 3D application :D)

Spline-based rounded generation

http://s1.uploadpics.ru/images/-1I9QQl9kl.gif

Generate rounded objects by defining spline’s shape. This shape will generate vertexes and polygons around actor’s center.
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Extruding shape along spline

http://s1.uploadpics.ru/images/-JtBePlq1e.gif

You can define path, by wich your shape will be pulled. Great for making tunnels, pipes or roads.
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Iteration support

http://s1.uploadpics.ru/images/-J2VDwgc1l.gif

Change iteration count to make your object be more smoothed.
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You can close splines to make loops

http://s1.uploadpics.ru/images/ZJe2PYgcJl.gif

You can close splines to make seamless geometry. UV’s will also fits new properties.
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You can scale UVs.

http://s1.uploadpics.ru/images/-1uT7_l5Jx.gif

You do not need to scale your textures inside materials, just do it right on object’s instance.
By the way… Texture applies around geometry or along spline
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Uniform topology.

http://s1.uploadpics.ru/images/bJT6T7xc1g.gif

Uniform your topology to make your polygons generate with almost same size. Also effects UV’s.
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