In unreal they are 2 splash that can be used, one for the editor EdSplash.bmp or the game Splash.bmp.
The problem is BMP is the worse file you can use for image, you can use with PNG instead or anything, just find the
image in the folder “EdSplash." and "Splash.”, if a PNG is found, use it, if a BMP is found continue to work like right now.
The thing is BMP take so much space, if a splash of 800x800 take 2MB, you need 2 splash, 4 MB of wasted space in my opinion.
Using PNG or JPG you can decrease the size dramatically, in my case going from 4 MG to 1.2 MB with PNG.
I know that, in unreal both splash use 1.6 MB because the image are smaller then mine but it is not the point, the point is to
save space by using anything but BMP for file format…
What do you think?