Spinning object (actor) for sequencer recording?

Hi,
I’m still a novice in UE and I’m interested to use it as a filmmaking tool, not as a game creation tool. With the help of google I found a very easy way of making an object (actor) rotate continuously but it only happens when I hit the Play button in Unreal. My interest is for this to happen when I play/render in sequencer. Is there any way to add rotation to an object as simple as the +Add Component pulldown in the details window or do I really need to dive into some blueprint to have an object continuously rotate? I’m thinking I could probably keyframe it, it just seems there would/should be an easy way to do this. If the answer is blueprint could you possibly point me towards a tutorial that will get me started in the right direction?

Thank you!