SpineCinematic Plugin for UE

Hi everyone!

I’m a huge fan of creating animations with Unreal Engine. I think it has a lot of potential for 2.5D animation. Since I primarily use Spine2D for character animation, I thought it would be a great idea to combine these two tools.

I’ve been working on a plugin that adds Sequencer support to the Spine Runtime for Unreal Engine, something that isn’t available in the default runtime.

The plugin introduces a new SpineCinematicActor, which integrates directly with Unreal’s Sequencer and allows you to:

  • Add Spine animation clips directly to the timeline.

  • Use animation layers/tracks (matching Spine Runtime tracks).

  • Blend and mix animations.

  • Loop animation clips.

  • Enable or disable skeleton physics from Sequencer.

  • Scrub the timeline in real time with full animation updates.

To speed up the workflow, the plugin also includes a dedicated animation browser panel that displays all animations for the selected skeleton, making it easy to add them to the timeline.

The goal was to make creating cinematics, cutscenes, and scripted sequences with Spine characters in Unreal much more intuitive.

I’d be happy to hear your thoughts and feedback!

https://www.youtube.com/watch?v=VIBscMFMwUw