Does anyone know how I could replicate a variable with client prediction. The variable is linked to an anim bp where it runs logic to make the players spine rotate up or down to mirror where the camera is pointing. AT first I just set it to replicated but when I turned on emulate network it made the game unplayable on everything except the server because the client had to wait for the server to return the value of the variable. After attempting to add client prediction the client can only see their own spine movement and no one else’s but the server can see every player’s spine rotation. Here’s the code in the blueprint:
Here it is in the animBP: