Has anyone successful created a spin attack like Crash in the Unreal Engine using visual scripting?
The problem I have with mine is the rotation of the character influences the spin animation. I just want the animation to play like it is speperate from the movement. So to clarify, the character spins to the right. Well if I’m running in a circle to the right then the spin animation is sped up and if I’m running to the left then the spin animation is slows down to the point of not spinning. So the movement is clearing effecting the animation. How do I fix this?