I’m trying to add a box collision to an animated spike trap. Within the blueprint, I added a box collision as a child to the skeletal mesh. However, when the animation plays, the box collision does not move along with the animation. It just stays put. How would I go about getting the box collision to move in sync with the spike trap? I think I need to add a blueprint component that lerps or timeline move with the trap. But is there an easier way?