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Spider Physics / Movement

Could anyone shed some light on how you might go about creating spider like physics / movement for a character using blueprints ?

I read about traces and rotators i.e. try to set the spider character to align with mesh normals under it ? I’ve been trying this to first try and get the spider to align to slopes and terrain but not getting very far. Am I warm ? Any hints ?

Delve into movement components - the pawn & character ones in particular.
Once you get a handle on what is going in there, you should be able to create one to suit your needs.
i.e. Gravity towards wall/ceiling while ‘attached’.

I am working on a system that perhaps could point you in the right direction, ledge grabbing.

Here: Edge grabbing - Blueprint Visual Scripting - Unreal Engine Forums