It’s been a while since I have posted anything but I have been following the UE4 since the beta and I’m loving all the improvements over the UDK. Especially Blueprints (I think kismet was a better name ) since it has been so expanded from what it once was.
Anyway, in 2013 I released my second game called Sphoxie on the iOS platform and it didn’t do to well financially even though most people liked it (it was pirated a lot though!). Over the summer of 2013 I posted it to Steam Greenlight and lets just say wow, tough crowd! On the 29th of December 2014 I got an email from Steam, I couldn’t believe it at first, I thought I was being trolled but apparently not! I was so happy when I realised that yes, Sphoxie has been accepted to be published on Steam! Who knew, a year and a half later…
Anyway the point of this thread is that I would like to port it (It was originally made in the UDK) over to the Unreal Engine 4 to make the game better and prettier. I have some ideas to improve the game like adding a jump button and replacing a set of levels that might not be best.
Here is the Greenlight page, there is a demo version with 3 levels that you can download, it was made in the UDK but I would like some feedback if you the time!
Here’s the original trailer to the iOS version so you can get an idea of what the game is about:
I hope to be able to make weekly progress videos to share with the community, I did a few with the UDK and people found them useful so this should be quite fun
If you have played the original or the PC demo please let me know what you liked, didn’t like and what could be different.
Thanks for the time and if you had voted on Greenlight thank you as well!