Some art design suggestions, there’s a bit too much visual noise, and not enough visual seperation between gameplay areas and eye candy. The hex mesh balls are are particularly distracting, but if you made the sky match their color more, I think you could get away with it (either darken the sky or lighten the material. Also I feel like the platform floors could be a bit more solid and stand out, especially if there’s going to be lazers on them and people need to time jumps at the edges.