Hello to all,
I am writing because I would like some advice on how to model the Moon with real DTM imported in Unreal. I have already processed the downloaded data online so that they are compatible with the software. I converted the heightmap into a 16-bit grayscale png image of proficiency and complied with the size recommendations allowed to optimize performance.
The problem is that I would like to import in Unreal a static mesh that corresponds to a certain portion of the sphere relative to the longitudes and latitudes required; in practice I would like to get a curved mesh and not flat (because the flat one is associated with a cylindrical stereographic projection). Therefore, for every point of my mesh I have obtained the values of the coordinates (both in polar and Cartesian frame) that also took into account the elevations of the ground and I have obtained the matrices with these values. The question for you is: how do you import such coordinates into the UE by getting a static mesh? Which type of file extension shoud I use? Do i need to import cartesian frame coordinate (x,y,z) or first create a sperical mesh and then add DTMs on it with a png graysacale image? I know it’s possible to do it because in this video in the following link, you get exactly what I would like (minute 5:30 until 6:30). Below is the link:
Also after completing this step my idea would be to make the entire lunar surface, associating lower resolution global DTMs to a spherical object and then insert the portion of high resolution spherical mesh imported only where exactly I need (i.e., where the lunar lander should land). My question in this regard is: is it possible to put these two types of mesh together? If so, how should I go about it?
Thank you all for your help. I’m sure your advice will be very helpful for me :))