aha no 19 minutes is really good, especially for a first try. I didn’t lose to much time tweaking the values, for the moment it’s kind of hardcore because it’s possible to complete the game in less than 8 minutes. The time score is really made to replay the game and be close to 10 min.
For the distorsion effect there is simply a value that you can tweak with the Material Editor, it’s called Refraction. I simply used this and created a growing sphere effect :-). The jump is coming from UE4 exemple content as same as the 3D HUD thing that you can find in a special mapp called blueprint office. This is an awesome work from Unreal guys ;-).
Anyway thanks a lot for your supports this is good to hear that the game is fun.
I’m really glad to have an answer from an unreal Engine Developper. Thank you very much for what you said it really push me to be even better. Thanks for sharing the game with team members too this is amazing for me :-).
Is there a plan for users to put projects like that on the market place? because for the moment there is ony Unreal works available. Is this something planed to have for you? A marketplace full of users projects could help a lot of other users. Unity marketplace is really cool and I hope you could have something similar one day. I’ll be glad to put my projects on it :-).
You realy have this great feel to become better when you passing a hard plateform. You feel more skilled.
Controls and camera are great.
Difficulty progression seem good.
Great level design
-Graphics and effects… expect particul’s effects are not that great, too much grain. (you could use apex for exemple for wood destruction)
-The small sphere phase is kinda off, i really didnt like it (too slow i guess).
-The HUD is off but yeah Slate isnt blueprint friendly, not your fault
That is indeed the plan. We will however roll out the market place in phases so please don’t be discouraged if the first phase only has Epic items and select others. It is a lot of infrastructure to build and test and we want to make sure that things work smoothly at every step before taking the next.
Yes that’s the problem when you’re not an artist, you have to use already existing things. For the most of existing things I take the time to modified them. Shaders looks differents, effect are different too, but I’m always starting with an existing base. My focus was Level Design and programming with blueprint so using existing assets is not really so important for me.
Thanks this is really nice to have comments from unreal Engine Developper. You guys are just amazing, your engine is just the best in the world. I already started a new project which is the IOS version of this one. But this is clearly not a game that you can simply put on IOS. platformer game with joystick are not good on mobile. So I try to find something cool playable with 1 finger only. I already have a starting prototype but of course I will post about this when this is ready :-).
Congratulation on your work I know it took you so hard to develop them and good luck on the crowdfunding I wish I could give you the funding of at least $10, I’m also broke myself. Best of luck to you.