I am trying to learn code in unreal engine, so im trying to use the Components and Collision tutorial. I’m stuck on the 1st “work-in-progress-code” where you set up everything. For some reason my “SphereVisual” pointer is giving me error after the line i set it up:
SphereVisual->SetupAttachment(RootComponent);
if (SphereVisualAsset.Succeeded())
{
SphereVisual->SetStaticMesh(SphereVisualAsset.Object);
SphereVisual->SetRelativeLocation(FVector(0.0f, 0.0f, -40.0f));
SphereVisual->SetWorldScale3D(FVector(0.8f));
}
OurParticleSystem->SetupAttachment(SphereVisual);
I’m confused because this is only happening with “SphereVisual”. When i set up the “SpringArm” pointer i have no issues or with anything else in the 1st “work-in-progress code” section for that matter. I have the header files that were given the tutorial as well. I did this project on the 4.24 verison of the engine.