Hi @Barrabutus
Set the Spherecollision drawing to none, SphereTraceByChannel | Unreal Engine Documentation
use the boolean output to know if hit something, if it does, draw a debug sphere with same size and location.
Hi @Barrabutus
Set the Spherecollision drawing to none, SphereTraceByChannel | Unreal Engine Documentation
use the boolean output to know if hit something, if it does, draw a debug sphere with same size and location.