I have a enemy who chases and melee,s when they get close enough but I am unsure how I do a sphere trace only to “detect” a collision between the player and the enemy when they swing their arm.
I added a socket to the enemy,s skeleton to use as a “detection” point and made a Montage Notification point.
The Blueprint is here. - > AttackPlayer > BlueprintUE.com | PasteBin For Unreal Engine 4
I can see that the Sphere Trace is working because of the all the red spheres but I only want it to show a red sphere when the socket collides with the player but as you can see its doing a red sphere for the entirety of the attack animation.
Any help is greatly appreciated!!