SphereReflectionCapture actor in UEFN

I’m currently working on a project within UEFN using legacy lighting (non-lumen, screen space reflections) and I noticed the Screen Reflection Capture actor is not currently exposed/valid in UEFN. For projects using legacy lighting, this actor is extremely helpful for creating realistic, yet cheap reflections and lighting. For instance, take Epic Games’ old “Impostors” mode within Fortnite. They utilized this actor all across the map, and it makes a huge difference. See the pictures below this for example.

It would be amazing to have this actor exposed in UEFN, especially for islands using legacy/screen space lighting. Upon testing, it works perfectly fine and as intended in the editor, it just doesn’t validate. It is impossible to replicate this lighting/reflection effect using any other lighting actors.

Impostors’ Bridge without SphereReflectionCapture:

Impostors’ Bridge using SphereReflectionCapture

It’s subtle, but makes a huge difference and adds to so much to the atmosphere of the map.
Would it be possible to consider exposing this actor in UEFN in the foreseeable future? Thank you! :slight_smile:

(post deleted by author)

Oh my god I’ve been waiting for this forever, that legacy lighting is so nostalgic for me and would look great on my maps!!

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