im trying to spawn an overlap sphere about 10 units in front of my third person character based on where I am aiming.
It seems like the the sphere position is based off of world vector though. Im still getting familiar with the whole vector side of Unreal and I cant think of how to convert either the camera or my characters forward vector and rotation to a world vector location the sphereoverlap can use.
When i plug it in now, the sphere appears at the same location which is around to 1,1,1 because the local character rotation never goes much higher or lower than that.
Anyone know?