Sphere with collision

i would like to create a tight sphere and put my start actor inside of it.
of course have collision so actor remains inside.

second , would like have a material placed on thet Sphere and that it can be shown inside of it.

any ideas how to start?


Hi Bobo,

For the sphere, make a sphere mesh and set the mesh to use ‘complex collision as simple’ in the static mesh properties. This will make the collision match the vertices of the sphere.

For the material you’d want to make it translucent:
(Make sure to also set the material as two sided)

Hope this helps!

thanks a lot !
where is the complex collision as simple you are referring ?

I think its with static mesh settings … but try using the search bar at the top.

Here is the documentation for it too…impleVsComplex