Sphere trace

I am trying to use an enhanced input action event that already has mapping context and is projecting from the started output to a sphere trace in front of the character. It should take the camera’s up and down pitch into account. I need to understand what sphere trace to use, how to execute it in the event graph, and how to get the trace start and trace end.

Any info would be appreciated.

It’d be like this :innocent:

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Hey @MARZ64331!

Sphere Trace by Channel for collision
Sphere Trace for Objects for seeking objects

Use your location you chose for the start location.
Use Camera Forward * Distance you want to get the end location.

Hope this is enough for you to get it figured out! :slight_smile:

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