I have a sphere trace setup for my damage events, which gets trigger by anim notifies. When I debug, I find that the trace is firing each time (especially within the first couple of hits from the AI attack), but then the sword trace stops returning the player as a hit actor (which drives the logic for applying damage, etc.)
These are the Blueprint setups I have tried and I have verified the player has the correct collisions setup. Anyone see the issue or experience this before?
Checking for character directly:
Using Tags:
Note that when I add a debug log for what it is hitting, it returns the player and a bunch of geo from the level. So it’s clearly still colliding with the player, but then suddenly stops returning them as the target that the branch is comparing against.
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The collision on my AI and Character respectively:
Also would the sword trace’s ability to track have anything to do with frame rate?
Thanks!
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