Sphere Trace Not Consistently Tracking Characters

I have a sphere trace setup for my damage events, which gets trigger by anim notifies. When I debug, I find that the trace is firing each time (especially within the first couple of hits from the AI attack), but then the sword trace stops returning the player as a hit actor (which drives the logic for applying damage, etc.)

These are the Blueprint setups I have tried and I have verified the player has the correct collisions setup. Anyone see the issue or experience this before?

Checking for character directly:


Using Tags:

Note that when I add a debug log for what it is hitting, it returns the player and a bunch of geo from the level. So it’s clearly still colliding with the player, but then suddenly stops returning them as the target that the branch is comparing against.

image
image

The collision on my AI and Character respectively:


Also would the sword trace’s ability to track have anything to do with frame rate?

Thanks!

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One note that I tried setting it to Trace by Object and setting it to pawn, but that crashes my game :upside_down_face: