Sphere trace keeps hitting floor static mesh

Hi, i’m sure there’s something simple but I can’t seem to figure it out.

When my enemy does a sphere trace, the trace stops infront of him because it hits the ground and doesn’t travel all the way to the character (or the green part of the trace does but it doesn’t get his data).

Is there a way to ignore all static mesh? I can’t seem to figure a way to do that…


Have you tried to set up an array of actors to ignore?