So I’m using sphere trace for objects to detect when the player hits the opponent, and in using Get Socket Location so sphere appears in the right spot. However, I can only have one Socket at a time but I need more for different attacks. How do I accomplish this
I tried this before and the issue was it just loops through the sockets. I need it to go to specific sockets depending on what button is pressed
- press button → set name variable
- trace using that variable