Sphere trace issues

So I’m using sphere trace for objects to detect when the player hits the opponent, and in using Get Socket Location so sphere appears in the right spot. However, I can only have one Socket at a time but I need more for different attacks. How do I accomplish this

Do you mean to run multiple sphere traces simultenously?

Something like this perhaps?

I tried this before and the issue was it just loops through the sockets. I need it to go to specific sockets depending on what button is pressed

  • press button → set name variable
  • trace using that variable

Lol thanks I actually figured it out and was coming back to say something. I think We came to the same conclusion

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