I’ve been trying to make use of the sphere trace node for control rig 4.26.0. Currently no matter what I input into it, it seems to always return collision hit result of “false”, with a hit result of 0,0,0. When I add a debug draw line to check if the start/end/radius inputs I’m entering into the node is correct or not. The debug line seems correct with a line going down from the foot into the ground and they should be returning be a hit value of something instead of 0,0,0.
Wondering if anyone else had run into this, before? I’m not really sure what I’m missing, from my debug draw line the sphere trace node should be returning a hit value.
Thanks for any help and insight into sphere trace.
Hello, there was a bug in 4.26.0 with sphere trace in Control Rig which caused it to only hit the Visibility channel. This was fixed in 4.26.1 so update to that if you’re not on it, and see if that fixes your issue.
I also had the same problem in 4.26. Thanks for pointing out that the sphere trace of the control rig only works with world static objects. Atleast I got it working now and maybe epic could fix that later and make it work with other collision presets.