I’ve been trying to make use of the sphere trace node for control rig 4.26.0. Currently no matter what I input into it, it seems to always return collision hit result of “false”, with a hit result of 0,0,0. When I add a debug draw line to check if the start/end/radius inputs I’m entering into the node is correct or not. The debug line seems correct with a line going down from the foot into the ground and they should be returning be a hit value of something instead of 0,0,0.
Wondering if anyone else had run into this, before? I’m not really sure what I’m missing, from my debug draw line the sphere trace node should be returning a hit value.
Thanks for any help and insight into sphere trace.