I have a test level that the landscape fills the world. The character has the trace and it works fine. I open a different level that has meshes on it and the trace does not work. I mean it does not draw the trace when debug is set to “persistent”. When i play 1 frame at a time the execution wire lights up for 1 frame and the break hit result has no data.
why does the trace that is on the character BP only work on 1 level? Both level BP are empty.