Sphere trace By Channel spawning a second?

Hey im having a problem with my sphere trace, it keeps spawning a second one and its not even accurate and i dont knou why its spawning


if somebody could please help me understand why it spawns a second i would really be thankful.

You’re doing some ungodly things to the timer 100 times per second :innocent: . You set it to looping but you reset it. And then you draw the results for 5 seconds. Did you mean to:

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Alright i did it the way you said i dont se the second hitbox anymore thanks! but whats the reason for it i dont get it? because what does the drawing have to do with the timer?
But thanks alot for the help have a good day.

i checked on it again sorry that wasnt a solution there is a second sphere bieng created still even if i set draw time same as set timer event i dont get how the draw time would effect it



you can se from the image i post that there is for some reason a second collison bieng created at the rong location

It’s created there because it’s scripted to run there. Probably by something else than the script shown. That what we can gather from what’s provided at least. Nothing else here stands out now.

Ok it was an replication error i had to pass location to server allso i cant just call it on server it didnt have anything to do with draw that would be wierd but thanks for the helps anyways have a good 1.

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