SPhere trace by channel cast the hit actor only when im jumping

Hi, as i said in the title i set up a sphere trace for object to pick up item that it hit, the problem is that my sphere trace only detect it when i jump, but the jump input or any jump code are related to the code of my pick up item.
i tried with a line trace and i didn’t have this jump or height problem, i only have it when it’s a sphere, capsule etc. i know that it is maybe a mathematic problem with the location or some but i cant get rid of it.Link to the image of my BP

Your sphere trace is colliding with the ground, probably.

I changed my mesh to be a vehicule and now it work, it doesnt work with world dynamic for some weird reason. Thanks man

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