I have been having a problem importing a high-poly sphere I created in Blender to Unreal Engine. I can import the fbx mesh but I can’t texture an Earth map to it for some reason. So for my quick fix I want to drag the static sphere mesh from the content browser in Unreal Engine and texture-map that. It maps just fine, but the mesh creates a blocky sphere when I move closer to it.
How do I raise the polycount for the Unreal Engine sphere?